Our Age of Sigmar Warmaster Paul gives a rundown of the new edition.
Sigmar lied!
Admittedly not being an expert on the lore since the evolution of the Age of Sigmar universe, I can't necessarily expand what Sigmar lied about.
I can tell you the resounding truth that there are a lot of rats, a rataclysim if you will. The Skaven are back in full force and are as chaotic as ever with some exquisite models and unpredictable weapons as expected alongside some excellent new Stormcast models.
4th edition has arrived. There's a noted emphasis on being active even in your opponents turn, whether it's casting a spell to thwart your enemies plans or counter charging to turn the tide of the battle when all seemed lost. As opposed more shooting heavy metas where you can spend what seems like an hour either twiddling your thumbs or just rolling saving throws, AOS 4 keeps you constantly engaged with plenty of opportunities to scupper well laid plans with a clutch tactical manoeuvre. It's a subjective shout but it does feel that the sculptors have a bit more license to push the boat out with the model range compared to other Games Workshop offerings, from Bethanos, Lord of the trees valiantly riding his beetle to massive dwarven airships laden with valuable ur-gold, the sheer range of styles and aesthetics is impressive. There's also a touch more whimsy in the rules, whether it's Ushoran magically convincing an enemy unit to start attacking it's supposed allies or bounding squighoppers with hidden bezerkers swinging maces jumping out at the least expected moment. Compared to 40k the scenery is less make or break, whilst there are different rules for different scenery pieces there is less deliberating over what is or isn't a ruin or whether something has like of sight or is in cover. A new way of playing is introduce in the way of spearhead. If you are pressed for time or perhaps don't want to invest in a full two thousand points before trying the game out, It's a great way to get in to the game and just requires a spearhead box - Fortunately one is available for every faction, almost as if it was planned! Being limited to what's in the box makes it a much less daunting prospect to get a full army to a table top standard. There has been positive buzz around new game mode within the AoS community, after a somewhat difficult start with some interesting choices from the outset which were remedied quickly and updated through the Generals handbook, the game is in a great spot. Offering hobbyists a bit more scope for amazing looking armies and gamers a chance to move away from getting shot off the board in turn one due to bad deployment. Age of Sigmar gaining momentum at present, after a difficult start, but whether you're a casual or tournament player, there is a thriving community. There are aspects that need tightening up, in particular the lack of consistency around endless spells and one or two Boogeyman factions that seem a tad overtuned compared to some (I write this as a salty Sylvaneth player) but that is to be expected in a new edition and will hopefully be rectified in upcoming battletombs, FAQs and points changes. If you've liked the sound of what you have heard, as your friendly neighbourhood AOS Warmaster feel free to give me a shout to arrange a taster game, or if you're a current player looking for a challenge we can accommodate that too.
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